I've been tagged by prolific writer pal Brian Hodge to participate in an online viral roundtable called The Next Big Thing.
Started by horror writer Tim Lebbon, The Next Big Thing is a quick Q&A session that lets creative folks sound off about current or upcoming projects. I'm also tagging a good friend, the multi-talented writer Kira Snyder, to sound off on cool things she's doing. And if more friends decide to chime in, I'll link to them from here as well.
So big thanks to Mr. Hodge for letting me take this opportunity to tell you a little more about my work on an upcoming TV show called Defiance.
Where did the idea come from for the project?
But before any actors had been hired, each of the writers had their own idea of the perfect cast. When you're sitting in a room spitballing stories for months, you've got to have something to hang onto. Often we'd point to an actor as more of a character-shading thing than an actual casting suggestion. For example, when talking about our lead character, Josh Nolan, more than once someone would reference Gary Cooper. There's a solid, everyman core that Cooper radiated in almost all his roles. We wanted that for Nolan and Bowler nailed that as soon as he walked into the room.
What is the one-sentence synopsis of your project?
All the usual Hollywood agencies are repped here via cast and crew.
How long did it take you to write the first draft of the project?
I was aboard the writing staff for 54 full weeks, which is pretty much unheard of for a show with just a 13-episode order (most 22-episode network shows wrap in far less time). Due to the extensive conceptual revamps and detailed coordination with the videogame side of things, we generated a vast amount of story material, far more than we could use. Some if it might carry over in some form to future seasons, but most of it will probably never see the light of day. It all served its purpose to propel us onto the stories we landed on. Onward, as they say.
What other projects would you compare this story to in your genre?
What else about the project might pique the viewer's interest?