When two very different industries work together for the first time, unexpected creative differences can arise. AdWeek looks at some of the compromises that were reached in the making of Defiance:
The development cycle had its speed bumps. In the end, some of the negotiations over the complexity in the game versus the effects in the show were handled as a hostage exchange: You give us jetpacks, we'll give you horses and nobody gets hurt. "They really didn’t want to do horses in our world," sighs Mark Stern, president of programming for Syfy—the critters present too big a target for this kind of game. "So the agreement was, 'OK, as long as you agree to no flying, we’ll agree to no horses.’"
The stakeholders still fantasize about their perfect version. "We wanted flying vehicles, and Mark and his crew were like, 'Screw flying, it'll blow up our CG budget,’" grumbles Beliaeff. "So we ended up creating this whole mythology where the Ark ships blew up and that created this low-flying asteroid field that made flying in the world impossible."
Laughed myself silly at the hostage analogy.
Creative compromise gets it done/made. This is often the make it or break part and many writers, like myself have difficulty giving up their "perfect vision" for one that is actually doable interms of production and available budget.
There have been many times when I truly felt like a hostage negotiator lol.
ps. I am looking forward to watching this show and seeing how the 2 mediums blend.
Posted by: Simon | March 25, 2013 at 12:49 PM