The development cycle had its speed bumps. In the end, some of the negotiations over the complexity in the game versus the effects in the show were handled as a hostage exchange: You give us jetpacks, we'll give you horses and nobody gets hurt. "They really didn’t want to do horses in our world," sighs Mark Stern, president of programming for Syfy—the critters present too big a target for this kind of game. "So the agreement was, 'OK, as long as you agree to no flying, we’ll agree to no horses.’"
The stakeholders still fantasize about their perfect version. "We wanted flying vehicles, and Mark and his crew were like, 'Screw flying, it'll blow up our CG budget,’" grumbles Beliaeff. "So we ended up creating this whole mythology where the Ark ships blew up and that created this low-flying asteroid field that made flying in the world impossible."